deep pits that connect one cavern level to the next. When your dwarves discover a feature, an announcement window will let you know of it.ĭeep pits: Deep pits are. The average amount of water cavern layers feature depends on your world generation settings, specificallyĮxploring the underground world, you may find a variety of special geographical features. If a body of water in a cavern connects to the map edge, creatures native to subterranean/ underground biomes, that can swim, are able to spawn there, which maybe be considered a danger or a benefit. This can range from a few pools (similar to, but distinct from murky pools) at the bottom level to the whole layer being submerged, forming a gigantic underground sea, including fish and possibly camps of olm men and other fun aquatic creatures. Usually, most cavern layers are filled with water to a certain degree. Generating worlds using the ISLAND template tends to produce much deeper caverns (hundreds of z-levels down) than those with the REGION template, where only 50-60 z levels will separate the surface from the Underworld. Also, the top of a cavern may be higher than the rest of a cavern, so in practice there will be more levels than this. Making this higher will guarantee at least this many levels to build your fortress, but will have no impact on how many z-levels thick the surface layer is. ![]() If you hit caverns too often, then you can create a custom world with a higher number for 'Z Levels Above Layer 1' - Levels of stone above the first cavern layer. Beneath the third layer lies the magma sea. The top of the first cavern usually resides about 10-11 z-levels below the surface.Įach cavern layer spans multiple z-levels.
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